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Figma interactive components
Figma interactive components













  1. FIGMA INTERACTIVE COMPONENTS HOW TO
  2. FIGMA INTERACTIVE COMPONENTS FULL

That’s the challenge we faced when we set out to build Faire’s modal component. So what happens when you have around a thousand different variants for a single component? On the back end, that can lead to a rat’s nest of complexity: a systems designer needs to account for every foreseeable variant within a product’s use cases without building something that’s so broad that it’s no longer intuitive to use.

figma interactive components

On the front-end, they need to be flexible and easy to use. We want the job board to be a place to find React developers, Vue developers, Laravel developers, Rails developers, whatever - as long as the person would get to use Tailwind when it’s time to style something, it’s a good fit for Tailwind Jobs.Design components are deceptive. There’s ton of developers out there who would be ecstatic to know that whenever they do have to do some styling, they’ll get do it with Tailwind instead of some custom CSS spaghetti.

FIGMA INTERACTIVE COMPONENTS HOW TO

One thing we’re trying to figure out for example is how to make it clear that jobs don’t have to be strictly “styling things with Tailwind CSS all day” to be a good fit - there’s really not a lot of jobs like that in the world, we don’t even have any jobs like that here at the company that actually makes Tailwind CSS itself!īut man a lot of people hate wrestling with CSS, even if they’re not writing it every single day. We’re still figuring out the positioning and what we can do to make it the best place for companies using Tailwind to find front-end talent, so if you do any hiring at your company and have any feedback or ideas, shoot Peter an email - he’s taking the lead on this project and is looking for people to talk to about it. Pretty amazing what you can build with tools like these in just 20 days! We built it with Laravel, Inertia, React, and of course Tailwind CSS. We broke ground on the codebase on July 14th, and launched the site to companies on August 2nd. I’m super stoked about how this one turned out, and I think the codebase is a really interesting case study to pour over if you want to learn how to use Framer Motion to pull off some of the cool effects we landed on.Īnd like all of our templates, if you’ve got a Tailwind UI all-access license, it’s included alongside all of our other components and templates at no extra cost. We decided to delay the release for a couple of weeks while we experimented with some things we could do to breathe some life into it, and after trying a bunch of different ideas ended up with what we have today.

figma interactive components

Take a look at this earlier version of the template and maybe you’ll see what I mean.

figma interactive components

It looked great in Figma where you sort of expect everything to be still and static, but once we could see it in real life it felt more like a screenshot or something instead of a real, interactive website. We put together a static design in Figma that we were all really excited about, then built the whole thing out with a plan to ship it like three and a half weeks ago.īut once we had the finished template in the browser it just kinda felt stiff.

FIGMA INTERACTIVE COMPONENTS FULL

Be sure to check out the live preview for the full experience - screenshots miss all the coolest parts, like the graph that draws in on page load, the animated mobile device UI in the features section, and the Frogger-inspired testimonials animation.įunny story about this template - when we initially designed it and built it we actually didn’t plan to do anything in terms of animations or interactions.















Figma interactive components